SIGGRAPH 2018 Computer Animation Festival to Present Next Generation of Storytelling

2018, the world’s leading annual interdisciplinary educational event
showcasing the latest in computer graphics and interactive techniques,
announces the full lineup for its Computer Animation Festival Electronic
and VR Theaters. The 45th SIGGRAPH conference will take place 12–16
August at the Vancouver Convention Centre.

This press release features multimedia. View the full release here:

“Hybrids” © 2018 MoPA

The SIGGRAPH Computer Animation Festival is known for continuously
pushing the boundaries of computer-generated storytelling in film,
games, visual effects, and more. In-line with the 2018 conference theme
of “Generations,” this year’s Electronic Theater lineup is poised to
epitomize a next-generation showcase of 25 short films and
presentations, culled from over 400 submissions. Truly an international
show, the Electronic Theater will feature works from Ecuador, Spain,
France, Canada, the United Kingdom, Poland, New Zealand, Sweden, and the
United States; five student projects; and, two major studio shorts —
Pixar Animation Studios’ “Bao,” written and directed by the studio’s
first-ever female director of a short film, Chinese-Canadian-American
artist Domee Shi, and DreamWorks Animation’s “Bilby.” The Electronic
Theater is a ticketed event that will be presented three evenings in a
row, 13-15 August.

“We will be presenting a high caliber of work this year from a very
competitive, international field of submissions. Our jury commented
several times that there were tough decisions to be made over pieces
that might have been a ‘slam dunk’ in previous years,” said SIGGRAPH
2018 Computer Animation Festival Director Larry Bafia. “Each year, the
Computer Animation Festival provides a spectrum of computer graphics
that is unique from any other festival. The work shown ranges from
hyper-real to stylized, from student grad projects to small studio work,
from large studio shorts to visual effects house showcases. Our 2018
festival will, once again, present a great variety of styles of visual
storytelling — sure to make for an entertaining and compelling show.”

The jury-selected SIGGRAPH 2018 Computer Animation Festival Electronic
Theater award winners are:




“The experience of watching this year’s submissions with such a diverse
group of cross-industry professionals was an absolute pleasure; and
quite a learning experience for this old, stop-frame luddite. Of
particular interest was the amazing depth and quality of work we saw
from educational institutions across the globe. The technical
challenges, as well as the provocative themes, that this year’s crop of
students confronted inspires a renewed enthusiasm for the future of the
animation medium,” notes Paul Harrod, SIGGRAPH
2018 Computer Animation Festival juror and production designer whose
recent credits include the Wes Anderson animated film “Isle of Dogs,” of
the work.

The Electronic Theater began as an annual showcase of advances in
computer graphics and has since has come to celebrate the rise of
computer graphics as a medium for storytelling, not just in animation,
but also in visual effects for film and games. The festival, since 1999,
is recognized by the Academy of Motion Picture Arts and Sciences as a
qualifying festival and several works originally presented at the
SIGGRAPH conference have been nominated for, or have received, a “Best
Animated Short” Academy Award. View
the full lineup of 2018 selections.

Though newer than the Electronic Theater, the 2018 Computer Animation
Festival VR Theater promises to pack just as much punch. In its second
year, the VR Theater will present daily ticketed screenings — expanded
from 25 to 32 seats each — along with individual kiosk programming,
culled from more than 30 global submissions. The 14 total selections
hail from 12 countries and include two, longer format VR stories: “Space
Explorers” from Felix & Paul Studios and “Arden’s Wake: Expanded” from
Penrose Studios. Also featured within the VR Theater will be the
live-action, science-fiction project “Trinity” from UNLTD-INC and the
student-produced “Blue Bird” from Savannah College of Art and Design.
The VR Theater kiosks, will be located throughout the conference’s
Immersive Pavilion, and will showcase content with a runtime of five
minutes or less, including Facebook’s “Beyond the Fence” and Google
Spotlight Stories’ “Back to the Moon.” View
the full lineup of 2018 selections.

To register for the conference, visit
The Electronic Theater is included at the Business Symposium, Full
Conference Platinum, and Full Conference registration levels, or tickets
can be purchased separately. VR Theater screenings are open to Full
Conference Platinum and Full Conference registration levels only, and
kiosks are accessible with Exhibits Plus registration or above.


the Association for Computing Machinery, is the world’s largest
educational and scientific computing society, uniting educators,
researchers, and professionals to inspire dialogue, share resources, and
address the field’s challenges. ACM
SIGGRAPH is a special interest group within ACM that serves as an
interdisciplinary community for members in research, technology, and
applications in computer graphics and interactive techniques. SIGGRAPH
is the world’s leading annual interdisciplinary educational experience
showcasing the latest in computer graphics and interactive techniques. SIGGRAPH
2018, marking the 45th annual conference hosted by ACM SIGGRAPH,
will take place from 12–16 August at the Vancouver Convention Centre in
Vancouver, B.C.

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